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1. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Originally by: Tianzi Q'triann Instead of whining, be proactive. -fly a T3 thats unprobable -fly a marauder and loot as you go. -mission outside mission hubs (thanks for this worthless piece of advice, Tyranis) -use D-scan. Set to 450,000...
- by Jaron Stirling - at 2010.06.09 20:11:00
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2. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
You can quote all the corruption you want, it still amounts to the makers and developers advocating criminal behavior in one case, hence not punishable, while considering other criminal activities to be punishable. And, again, only criminals would...
- by Jaron Stirling - at 2010.06.09 19:43:00
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3. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Originally by: Koro Sarum Originally by: Jaron Stirling No one here is role playing. It appears there are many who think that criminal activies are valid, legal, jobs. But, in fact, such acts are nothing more than the acts of lazy,...
- by Jaron Stirling - at 2010.06.09 19:07:00
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4. missionrunning since tyrannis - feedback - in Player Features and Ideas Discussion [original thread]
The solution is to better at strategy. Either choose to set yourself for the potential of problems in low sec, including stealh systems, or choose agents in areas of highsec where there are fewer lowsec systems closer to you. You might suffer havi...
- by Jaron Stirling - at 2010.06.09 18:57:00
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5. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
No one here is role playing. It appears there are many who think that criminal activies are valid, legal, jobs. But, in fact, such acts are nothing more than the acts of lazy, dishonorable, unethical guttertrash who refuse to EARN their own way. ...
- by Jaron Stirling - at 2010.06.09 18:32:00
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6. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Xirin Originally by: Jaron Stirling And what you remind me of are those individuals out there who claim that religious protection grants them the Right to commit whatever act they choose, even those acts any intellig...
- by Jaron Stirling - at 2010.06.09 18:06:00
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7. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Edited by: Jaron Stirling on 09/06/2010 17:54:26 Originally by: Valandril Originally by: Jaron Stirling Originally by: Galmarr Jaron Stirling - I hope this is your alt, your on my to-do list. Typical dishonorable, u...
- by Jaron Stirling - at 2010.06.09 17:53:00
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8. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Baaldor Originally by: Jaron Stirling Originally by: Crumplecorn Originally by: Jaron Stirling frothing at the mouth The point being, you just defined the developers of the game as "guttertrash, dis...
- by Jaron Stirling - at 2010.06.09 17:48:00
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9. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Xirin Originally by: Jaron Stirling In some universes, "evil" must operate within a universe controlled or run by "good" governments or "supreme beings". It is the opposite here. And the honorable and ethical will no...
- by Jaron Stirling - at 2010.06.09 17:28:00
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10. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Xirin Originally by: Jaron Stirling In some universes, "evil" must operate within a universe controlled or run by "good" governments or "supreme beings". It is the opposite here. And the honorable and ethical will no...
- by Jaron Stirling - at 2010.06.09 17:14:00
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11. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Originally by: Jaron Stirling Your P.S. explains your support for criminal behavior in the game. It also is an admission of support for criminal behavior in real life. Clearly a mentally disturbed sociopath if...
- by Jaron Stirling - at 2010.06.09 17:06:00
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12. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Originally by: Jaron Stirling Originally by: Crumplecorn What in the name of god are you smoking. I'm not the one who considers criminal acts to be honorable ethical ones or even attempts to justify...
- by Jaron Stirling - at 2010.06.09 16:49:00
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13. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Originally by: Galmarr Jaron Stirling - I hope this is your alt, your on my to-do list. Typical dishonorable, unethical, guttertrash response from a criminal and criminal supporter. Implied threat of violence against those who verbally...
- by Jaron Stirling - at 2010.06.09 16:35:00
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14. Secured Credit - in Player Features and Ideas Discussion [original thread]
I suspect the creation of such would encourage the creation of an overall banking system. I suspect this would lead to another major upgrade. Additionally, the criminal "profession" would demand the ability to rob various banking institutions. Su...
- by Jaron Stirling - at 2010.06.09 16:27:00
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15. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Yet you can also abandon a cargohold itself using the abandon wrecks option which contradicts your analogy of the process as well since they aren't wrecks. As for wrecks and cargoholds being one item, whether empty or full, its easier than having ...
- by Jaron Stirling - at 2010.06.09 16:10:00
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16. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn What in the name of god are you smoking. I'm not the one who considers criminal acts to be honorable ethical ones or even attempts to justify them. Perhaps you are merely too mentally disturbed and sociopath...
- by Jaron Stirling - at 2010.06.09 16:03:00
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17. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera lvl4 give too much rewards anyways, even without the salvage. So be happy you can do them in the form as they exist today. There is a LOT of imbalance in the system. Extremes, some completely irrationally ...
- by Jaron Stirling - at 2010.06.09 15:46:00
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18. High Sec Griefing - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn Originally by: Jaron Stirling frothing at the mouth The point being, you just defined the developers of the game as "guttertrash, dishonorable, unethical, and without value to the Human species". Perha...
- by Jaron Stirling - at 2010.06.09 15:39:00
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19. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Originally by: Sinister Mephisto Edited by: Sinister Mephisto on 09/06/2010 15:06:34 Originally by: Jaron Stirling The salvage was created by the one who destroyed the object the salvage came from. OWNERSHIP is clear as there e...
- by Jaron Stirling - at 2010.06.09 15:26:00
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20. Salvaging Wrecks in Missions of other players - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 09/06/2010 15:01:09 Originally by: Jaron Stirling The salvage was created by the one who destroyed the object the salvage came from. OWNERSHIP is clear as there exists...
- by Jaron Stirling - at 2010.06.09 15:06:00
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